SHREEJALGIRI
Video editor. Graphic designer. Occasional robot builder.
This page runs like one of my timelines. Scroll is your transport control. Scrub down to play, scrub up to rewind.
Three different file types. I have never treated them as separate departments. They all get cut, graded and assembled the same way: find the rhythm, then commit to a cut.
Cut 01: Pace is a decision, not an accident.
Cut 02: If a transition calls attention to itself, it has to earn that attention.
Cut 03: The unglamorous parts, proxies, offline edits, timecode logs, are where good editing actually happens.
Design is editing before there is footage yet.
Illustrator · InDesign · Figma · Brand Systems · Print & Packaging
Everydisciplinehererunsonthesameprinciple:understandthesystembeforeyoutouchit.
Angle 1. Angle 2. Angle 3. Angle 4. Somewhere around the third rebuild of a camera slider, footage and hardware stopped being different problems. Both are just questions of what moves, when, and how smoothly it gets there.
Robotics is the same discipline wearing safety glasses. Timing still matters here too: a gripper that closes half a frame early drops the part. I build small machines that do not need to be smart, just honest about their timing.
Driven by your scroll position. Scrub back up and the arm reverses, exactly like scrubbing back through any other timeline.
These were never three separate skill sets. They are three tracks in the same sequence, video, design and small working machines, all cut to the same internal clock.
Want something cut, designed, or built. Press play.
REEL_2025.mov
Short-form edit reel, 0:52
NAMASTE_BRANDING.ai
Visual identity system, 2024
SLIDER_MK3.step
Camera slider build log
TITLE_SEQUENCES.mp4
Kinetic type and lower thirds
ARM_V2.step
Robotics prototype, ongoing
End of timeline
Runtime 00:07:42:18
Loop, or scroll back up to scrub through again.
Based in Nepal. Working with people wherever the render can reach.
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